Table of Contents
Preface
Part 1: Introduction to Blender and the Fundamentals of Animation
1
Basic Keyframes in the Timeline
Technical requirements
Navigating the Timeline
Moving through time
Setting the frame range
Adjusting the Timeline view
Animation playback
Creating simple movement with keyframes
Keying the initial location
The keyed property
Keying the second location
Principles of keying
Keying rotation
Editing keyframes in the Timeline
Basic keyframe editing
Duplicating keyframes
Holding a position
Editing the timing of your animation
Animating nearly any property in Blender
Other keying methods
Keying the material color
Summary
Questions
2
The Graph Editor
Technical requirements
Getting the ball rolling
Navigating the Graph Editor ...
Get Realizing 3D Animation in Blender now with the O’Reilly learning platform.
O’Reilly members experience books, live events, courses curated by job role, and more from O’Reilly and nearly 200 top publishers.