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Recording and Producing Audio for Media by Stanley R. Alten

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Chapter 17. Audio for Interactive Media: Game Sound

Although interactive media and more traditional linear media share a number of fundamental audio production processes, approaches and techniques between the two often differ substantially. Many involve levels of computer hardware and software integration as well as programming that are beyond the purview of this book. To provide an idea of what is involved in producing audio for interactive media, this chapter covers the basic concepts of sound design and production, with a focus on game sound.

Interactive Media

Interactive media allow a user to be a participant in the viewing and listening experience instead of just being a passive spectator. A user can directly manipulate and control the picture ...

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