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Reimagining Characters with Unreal Engine's MetaHuman Creator
book

Reimagining Characters with Unreal Engine's MetaHuman Creator

by Brian Rossney
December 2022
Beginner to intermediate content levelBeginner to intermediate
356 pages
7h 44m
English
Packt Publishing
Content preview from Reimagining Characters with Unreal Engine's MetaHuman Creator

2

Creating Characters in the MetaHuman Interface

In the previous chapter, you learned how to install the Epic Games Launcher, the UE5 engine, and Bridge to your machine. Additionally, you went through the steps of setting up an Epic Games user account, which you must use again to sign into Quixel Bridge.

This chapter will cover everything you need to know about the MetaHumans Creator (MHC) and the online session where all the character designing takes place. We will look at all the editable features of the many MHC templates, including the face, hair, body, blend, move, and sculpt parameters, as well as the best practices of when to use each attribute within the character design phase.

The primary goal of this chapter is to get you accustomed ...

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Publisher Resources

ISBN: 9781801817721Supplemental Content