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Reimagining Characters with Unreal Engine's MetaHuman Creator
book

Reimagining Characters with Unreal Engine's MetaHuman Creator

by Brian Rossney
December 2022
Beginner to intermediate content levelBeginner to intermediate
356 pages
7h 44m
English
Packt Publishing
Content preview from Reimagining Characters with Unreal Engine's MetaHuman Creator

5

Retargeting Animations with Mixamo

In the previous chapter, we were introduced to the idea of retargeting animations, as well as discussing IK Rigs, IK chains, and IK Retargeters.

In this chapter, we are going to go further afield and take animation from a third-party supplier, Mixamo, a very large online library full of motion capture files that you can preview on a web browser. You will learn how to use external resources such as Mixamo in order to give much more variety to your animations; this is important, as repurposing the same animations repeatedly makes for poor productions. We will also remain focused on working with body motion only in this chapter.

So, in this chapter, we will cover the following topics:

  • Introducing Mixamo
  • Preparing ...
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Publisher Resources

ISBN: 9781801817721Supplemental Content