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Reimagining Characters with Unreal Engine's MetaHuman Creator
book

Reimagining Characters with Unreal Engine's MetaHuman Creator

by Brian Rossney
December 2022
Beginner to intermediate content levelBeginner to intermediate
356 pages
7h 44m
English
Packt Publishing
Content preview from Reimagining Characters with Unreal Engine's MetaHuman Creator

10

Blending Animations and Advanced Rendering with the Level Sequencer

In the previous chapters, you’ve been equipped with a choice of facial motion capture methods, be it using an iPhone or a webcam with Faceware. You’ve also learned how to acquire custom body motion capture with DeepMotion. One common thread in all of this is the Level Sequencer.

In this chapter, we will come back to the Level Sequencer to manage our mocap animation data. You will learn how to manage both body motion capture and facial motion capture, fix timing issues, and merge takes.

In addition, we will look at some of the more advanced industry-standard rendering techniques and explore additional items that we can use with the Level Sequencer.

So, in this chapter, we ...

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Publisher Resources

ISBN: 9781801817721Supplemental Content