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Reimagining Characters with Unreal Engine's MetaHuman Creator
book

Reimagining Characters with Unreal Engine's MetaHuman Creator

by Brian Rossney
December 2022
Beginner to intermediate content levelBeginner to intermediate
356 pages
7h 44m
English
Packt Publishing
Content preview from Reimagining Characters with Unreal Engine's MetaHuman Creator

11

Using the Mesh to MetaHuman Plugin

In the previous chapter, we reached the end of the process of creating a MetaHuman and making a video featuring our MetaHuman. While writing this book, Epic Games released version 5 of Unreal Engine – first, as an early access version, and later as a fully supported release. In addition, Epic Games also released a groundbreaking plugin that allows users to use custom meshes of faces to be used as the face of their MetaHuman. The free plugin is called Mesh to MetaHuman and at its core is the MetaHuman Identity Asset.

This opens up opportunities for artists to use all the great MetaHuman-related tools and functionality on custom face sculptors or digital scans of real people. Because we can use digital scans ...

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Publisher Resources

ISBN: 9781801817721Supplemental Content