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Rendering with mental ray and 3ds Max, 2nd Edition by Ted Boardman, Joep van der Steen

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7.6 Architectural animation

Let’s take some time to discuss this process called the architectural walk-through. Most of the walk-throughs that are produced appear as though someone has placed the viewer in a shopping cart, has put one of those plastic things on their head that keeps a dog from licking itself, and is running through the scene pushing the cart wildly around corners.

In this section you will learn about some of the animation techniques that will help make you more productive and make your animations more interesting to the viewer. We will discuss cinematic camera moves that have been used in film and video over the years that are ideal for architectural presentations. You’ll also learn about some enhancements to 3ds Max 2010 that ...

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