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USING VIRTUAL GAMEENVIRONMENTS TO STUDYGROUP BEHAVIOR

James H. Wirth

UNIVERSITY OF NORTH FLORIDA

Frans Feldberg, Alexander Schouten, Bart van den Hooff

VRIJE UNIVERSITEIT AMSTERDAM

Kipling D. Williams

PURDUE UNIVERSITY

Research on group behavior in virtual environments is needed, not only because people are spending more and more time in online virtual environments, but also because the distinction between real life and virtual life is blurring. Millions are entering online virtual worlds that simulate their everyday lives or are pure fantasy. It is clear that online games are ever growing in their popularity and the significance they play in everyday life. An incredible number of people have adopted fast-rising online virtual games like ...

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