Skip to Main Content
Rigging for Games
book

Rigging for Games

by Eyal Assaf
November 2015
Intermediate to advanced content levelIntermediate to advanced
392 pages
9h 20m
English
Routledge
Content preview from Rigging for Games

Chapter 1The Creative Cycle

From Page to Screen

In the beginning was the creative Idea, and the Idea was an interesting one. At least that’s what we thought. So we thought about it some more, did some quick sketches in our sketchbook and slowly began seeing the potential of it. We wrote it down, highlighting in point form the good bits. We even Googled it—hoping that nobody else thought about our same exact Idea already. And behold! No one has claimed it. We then wrote a few paragraphs, fleshed out the Idea from an amorphous concept to something a little more substantial. We did some research, some preliminary concept art and decided that the Idea had a definite future and was yearning to be born and be shared amongst the people of the world ...

Become an O’Reilly member and get unlimited access to this title plus top books and audiobooks from O’Reilly and nearly 200 top publishers, thousands of courses curated by job role, 150+ live events each month,
and much more.
Start your free trial

You might also like

Game Development and Simulation with Unreal Technology

Game Development and Simulation with Unreal Technology

Alireza Tavakkoli
Game Art Complete

Game Art Complete

Andrew Gahan

Publisher Resources

ISBN: 9781317802938