What You’ll Learn in This Hour:
• Creating bodies that interact with each other
• Understanding the different types of bodies
• Using areas to detect presence and alter gravity
• Making use of the navigation tools
This hour will guide you through Godot’s physics system. You’ll learn how to create entities that interact with each other, respect gravity, and behave like real physical objects. You’ll see how to make special areas that can detect the presence of objects and change the gravity in the section. Finally, you’ll see how to use the navigation system to make entities walk around the game while avoiding obstacles.
Godot physics is primarily based on bodies and shapes. Bodies represent the physical ...