What You’ll Learn in This Hour:
• Adding 3D nodes to your game
• Importing meshes and models
• Working in the 3D editor view
• Manipulating 3D objects
• Placing, enabling, and scripting cameras
So far, everything in this book has been in 2D. It’s simple, straightforward, and cozy, and we get it. But sometimes, you want more. Sometimes, you want an extra dimension, a different lens through which to view your game. Sometimes, you want three sides to the coin. That’s why we’ll explore 3D graphics in this hour.
In this hour, you’ll learn how to add 3D objects to your game, how to manipulate them in the editor and through code, and how to set up cameras to view your game properly.
Godot was built from the ground up ...