What You’ll Learn in This Hour:
• Importing resources into a Godot Engine project
• Organizing the project directories
• Using Version Control Software (Git) with the project
In this hour, we will look at some of the tasks related to the project directory. We’ll learn about types of resources and how to import resource files to use in the project. Then, we’ll look at the preferred way of organizing project files that work well with the engine. Finally, we will learn about how to use Version Control Software such as Git with a Godot Engine project in a way that minimizes unnecessary conflicts.
Before a file can be used as game resource, it needs to be imported so that the engine knows what to do ...