What You’ll Learn in This Hour:
• Basic concepts about networking for games and how UDP and TCP protocols to compete
• Godot high-level networking
• RPC system
• Master and slave synchronization
With this 22nd hour, it’s time to deal with networking. Synchronizing players across the world to make them feel they play the same game at the same time has always appeared as a daunting task. Having a multiplayer mode feature has to be considered early on in the game development process to avoid long and painful rewriting of core components. Fortunately, Godot once again saves the day thanks to a shiny high-level networking interface!
First things first, when talking about networking protocol, what immediately ...