What You’ll Learn in This Hour:
• Handle network in a real game
• Use the TileMap and TileSet tools to create a map
• Combine the Sprite and AnimationPlayer for your animations
• Use AutoLoad to make a script global
In this hour, we will create our final game. It is a clone of the Nintendo Entertainment System-era legendary game Bomberman, but with a killer feature the original didn’t have in its time: networked multiplayer. The game consists of multiple players evolving in a top-down labyrinth with the ability to plant bombs in order to break walls and kill other players to increase their score. This game is pretty classic and making a single-player version of it shouldn’t be too much trouble after ...