Chapter 4. Staying Organized with the Library and Layers



  • How to create symbols

  • How to use the Library to minimize work

  • How to identify clues in the Flash interface to help keep your bearings

  • How to use multiple symbol instances without increasing a movie’s size


Flash’s Library is so fundamental that creating a Flash movie without it is almost impossible. If you don’t use the Library, it’s fair to say you’re doing something wrong. The Library is where master versions of graphics are kept. Editing a graphic in the library changes all instances of that graphic throughout a movie. Also, graphics stored in the Library—despite how many times they’re used in a movie—are stored and downloaded ...

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