Fighting back

So we can now place cannons that shoot cannonballs in the direction of the mouse cursor. But we still aren't hitting any enemies. Let's quickly fix that problem.

Engage thrusters

We will check when a cannonball and an enemy collide and take proper action accordingly. The steps to do it are as follows:

  1. Inside the cannonball, clone repeat, and place an if … then condition block to check collisions.
  2. Check for collisions by using the touching <enemy> block.
  3. When a cannonball touches an enemy, first wait for 0.05 seconds by using the wait ... secs block. This is to ensure that the enemy has time to respond to the collision as well.
  4. Then we add a delete this clone block to delete the clone.

So cannonballs will not only expire after having traveled ...

Get Scratch 2.0 Game Development HOTSHOT now with the O’Reilly learning platform.

O’Reilly members experience books, live events, courses curated by job role, and more from O’Reilly and nearly 200 top publishers.