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Scratch 2.0 Game Development HOTSHOT by Sergio van Pul, Jessica Chiang

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Limiting resources

We now have a decent horde of enemies threatening our base. There is still one problem though. The player can place cannons at their leisure. So they can quickly build up an impenetrable barrage of artillery. No horde could survive that onslaught.

Engage thrusters

To really make a challenging game, we have to limit the player's options a little. To do that, we will script a resource system. The player will start the game with some "credits" to build a few cannons with. When the funds are depleted, they can't build anymore. Killing enemies will gain the player some more credits and allow them to increase their artillery battery. The following are the steps to create the credits:

  1. First create a new variable called funds. This will ...

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