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Scratch 2.0 Game Development HOTSHOT by Sergio van Pul, Jessica Chiang

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Chapter 3. Start Your Engines

In this project, you will learn that things are not always as they appear. Sometimes, it's useful to separate the code and functionality of the game from the pretty graphics. In the project that we will build here, we will separate a player-controlled object from the sprite that represents it. We will also use an invisible collision mask to give the program a much clearer feedback than a regular image.

Mission briefing

With this project, we will recreate a much-loved game series. At the end of the project, you will be able to invite a friend and enjoy the game you've built together. We're going to do a remake of Mario Kart and it will include a multiplayer feature.

Why is it awesome?

We will look into a very effective ...

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