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Scratch 2.0 Game Development HOTSHOT by Sergio van Pul, Jessica Chiang

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Chapter 5. Shoot 'Em Up

This project will be the first part of a two-part game example. We are going to build a classic side-scrolling shooter game like Gradius (http://gradius.wikia.com/wiki/Gradius). This is an action-packed game that requires fast reflexes and quick responses not only from the player, but also from the computer that runs the game. We will see how much chaos we can create onscreen without the game slowing down to process all the mayhem.

Shoot 'Em Up

Mission briefing

In this project, we will work on the basic game controls and add enemies and an environment. We will also create a power-up system, so that the player's character can get stronger ...

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