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Scratch 2.0 Game Development HOTSHOT by Sergio van Pul, Jessica Chiang

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Mission accomplished

We created a dynamic action game with many different elements. Not only did we create a player character, enemies, and a weapon but we also spent some more time on making an interesting moving environment. The environment doesn't really add to the gameplay, but it can add a lot to the atmosphere of the game.

We saw how cleverly copying sprites and changing their scripts can gain us a lot of action and variety within a short time. The hardest part in this kind of game is to maintain balance. We want to create a dynamic environment where a lot is going on at once. The player needs to feel he can win the game. We also need to keep in mind that all those clones flying around can be hard on the computer processor. At some point, ...

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