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Scratch 2.0 Game Development HOTSHOT by Sergio van Pul, Jessica Chiang

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Chapter 6. Building a Worthy Boss

In this project, we will add another stage to the game that we created in the previous project. Having a good shootout is a lot of fun, but it can't really end without a challenging boss battle. We are going to create that boss battle in this project.

Our boss won't be quite as big and impressive as the following R-Type example (http://en.wikipedia.org/wiki/R-Type), but it will offer any budding space hero a serious challenge:

Building a Worthy Boss

Mission briefing

We will work with some new elements that haven't yet played a part in previous projects. We will look at sending messages between different objects, and create a temporary script ...

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