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Scratch 2.0 Game Development HOTSHOT by Sergio van Pul, Jessica Chiang

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Creating attack pattern 2

Having only one pattern isn't all that exciting. So let's quickly continue with creating a second one.

Prepare for lift off

Attack pattern 2 will be quite different from attack pattern 1. We let the boss first pick a corner of the screen. We will use a new kind of script method for this called a switch case.

It then zigzags across the screen, forcing the player to keep moving about to avoid being hit.

Prepare for lift off

Engage thrusters

This script structure follows the same pattern as the first one. We start with receiving a pattern message. In the end, we let the script take another random pattern.

The interesting part takes place in the middle: ...

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