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Scratch 2.0 Game Development HOTSHOT by Sergio van Pul, Jessica Chiang

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Creating attack pattern 3

To finish off all the attack moves for the boss, let's create a third attack pattern script.

Prepare for lift off

For this attack pattern, we are going to use an interesting mathematical formula called a sine wave. You might recognize this pattern from mathematics or from a radio wave readout. This pattern causes the sprite to move up and down in a regular curved wave pattern.

Prepare for lift off

It looks very good and can be quite hard to dodge if you're not careful. It serves as a perfect "killer" move to close this part of the tutorial with.

Engage thrusters

This third attack pattern script starts and closes in exactly the same way as the other ...

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