To finish off all the attack moves for the boss, let's create a third attack pattern script.
For this attack pattern, we are going to use an interesting mathematical formula called a sine wave. You might recognize this pattern from mathematics or from a radio wave readout. This pattern causes the sprite to move up and down in a regular curved wave pattern.
It looks very good and can be quite hard to dodge if you're not careful. It serves as a perfect "killer" move to close this part of the tutorial with.
This third attack pattern script starts and closes in exactly the same way as the other ...