O'Reilly logo

Scratch 2.0 Game Development HOTSHOT by Sergio van Pul, Jessica Chiang

Stay ahead with the world's most comprehensive technology and business learning platform.

With Safari, you learn the way you learn best. Get unlimited access to videos, live online training, learning paths, books, tutorials, and more.

Start Free Trial

No credit card required

Chapter 7. Creating a Level Editor

When developing a game, you may have already noticed that you will repeat certain tasks and operations over and over. This process can get slightly boring, and we don't like to do boring stuff. Making the game should be as much fun as playing. That's why this project deals with using the computer to automate repetitive tasks. We will make preparations and write scripts in such a way that the computer can easily repeat them and still create surprising results.

Mission briefing

This project will form the basis for a classic dungeon crawl adventure game. We will build a game similar to Gauntlet. The image below shows the box art for this famous swords and sorcery adventure game. More information about this game can ...

With Safari, you learn the way you learn best. Get unlimited access to videos, live online training, learning paths, books, interactive tutorials, and more.

Start Free Trial

No credit card required