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Scratch 2.0 Game Development HOTSHOT by Sergio van Pul, Jessica Chiang

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Chapter 8. Dungeon Crawl

This project will continue where we left off in the last project. Our maze game is interesting but still not all that engaging. It's quite easy to reach the exit and accumulate points. We are going to add more features to offer the player a challenging experience.

Mission briefing

We will add enemies to the game as well as items. This gives the player more things to look out for than just the level exit. The player has to avoid enemies or try to kill them. He/she can do this using the bomb or one of the other items that we will include in this project. The following gameplay screenshot from Gauntlet II will be the inspiration for what we will create in our project:

Why is it awesome?

No questing game is complete without enemies ...

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