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Scratch 2.0 Game Development HOTSHOT by Sergio van Pul, Jessica Chiang

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Performing final adjustments

Though we've created the robot frame and colored it, we are not done yet. To make the robot look more natural and three-dimensional, we will adjust the position, including the layer position, of several shapes.

Prepare for lift off

Make sure that the robot shapes are ungrouped.

Engage thrusters

To adjust the head, perform the following steps:

  1. Click on the Select tool.
  2. Select a ear. Press the Shift key and click on the Back a layer button to send the ear back.
  3. Do the same for both ears, as shown in the following screenshot:
    Engage thrusters

Next, we will adjust the shapes on the upper body:

  1. Select an arm joint, press the Shift key and click on ...

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