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Scratch™ 2.0 Programming for Teens, Second Edition by Jerry Lee Jr. Ford

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CHAPTER 4MR. WIGGLY’S DANCE—A QUICK SCRATCH PROJECT

So far, you have been presented with an overview of Scratch and its capabilities and learned how to work with its Project Editor. You have also been given an overview of all the code blocks that make up the Scratch programming language and learned the basic steps involved in creating Scratch applications. Now that you are more familiar with Scratch and its key components, let’s put this new knowledge to use by creating a new Scratch application project, examining in detail the steps involved in creating and executing Scratch applications.

The topics covered in this chapter include

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