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Scratch™ 2.0 Programming for Teens, Second Edition by Jerry Lee Jr. Ford

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CHAPTER 14GAME DEVELOPMENT USING COLLISION DETECTION

At this point in the book, you have learned how to work with the Scratch 2.0 development environment and the fundamentals of application development using Scratch 2.0. This chapter focuses on computer game development, specifically good, old-fashioned, arcade-style games. You learn a number of fundamental game development techniques, and then everything you have learned is tied together through the development of a computer game: Scratch Pong.

The major topics covered in this chapter include

image Learning about key features found in most computer games

Learning how to manage game state

Controlling ...

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