Book description
With scripting, computer programming becomes integral to the digital design process. It provides unique opportunities for innovation, enabling the designer to customise the software around their own predilections and modes of working. It liberates the designer by automating many routine aspects and repetitive activities of the design process, freeing-up the designer to spend more time on design thinking. Software that is modified through scripting offers a range of speculations that are not possible using the software only as the manufacturers intended it to be used. There are also significant economic benefits to automating routines and coupling them with emerging digital fabrication technologies, as time is saved at the front-end and new file-to-factory protocols can be taken advantage of. Most significantly perhaps, scripting as a computing program overlay enables the tool user (designer) to become the new tool maker (software engineer). Though scripting is not new to design, it is only recently that it has started to be regarded as integral to the designer's skill set rather than a technical speciality. Many designers are now aware of its potential, but remain hesitant. This book treats scripting not only as a technical challenge, requiring clear description, guidance and training, but also, and more crucially, answers the question as to why designers should script in the first place, and what the cultural and theoretical implications are.
This book:
Investigates the application of scripting for productivity, experimentation and design speculation.
Offers detailed exploration of the scripting of Gaudí's final realised design for the Sagrada Família, leading to file-to-factory digital fabrication.
Features projects and commentary from over 30 contemporary scripting leaders, including Evan Douglis, Marc Fornes, Sawako Kaijima, Achim Menges, Neri Oxman, Casey Reas and Hugh Whitehead of Foster + Partners.
Table of contents
- Cover
- Title page
- Copyright page
- Dedication
- Acknowledgements
- Contents
- Chapter 1: Scripting cultures
- Chapter 2: Contextual summary of computing, scripting and speculative design
- Chapter 3: Cultural defence
- Chapter 4: Resources
- Chapter 5: Dimensions
- Chapter 6: Scripted productivity: Gaudí’s rose windows
- Chapter 7: Composition and form
- Chapter 8: Simplifying complexity for fabrication
- Chapter 9: Scripting narrative space: Our World and The Third Policeman
- Chapter 10: Performative scripting
- Chapter 11: Cultural account: scripting and shifts in authorship
- Glossary
- Scripting tools
- Recommended reading
- Index
- Picture credits
Product information
- Title: Scripting Cultures: Architectural Design and Programming
- Author(s):
- Release date: August 2011
- Publisher(s): Wiley
- ISBN: 9780470746424
You might also like
book
Beginning Portable Shell Scripting: From Novice to Professional
Portable shell scripting is the future of modern Linux, OS X, and Unix command–line access. Beginning …
book
The Blender Python API: Precision 3D Modeling and Add-on Development
Understand Blender's Python API to allow for precision 3D modeling and add-on development. Follow detailed guidance …
book
Core Techniques and Algorithms in Game Programming
To even try to keep pace with the rapid evolution of game development, you need a …
book
Elemental Design Patterns
2012 Jolt Award Finalist! Even experienced software professionals find it difficult to apply patterns in ways …