CHAPTER 10
CHAPTER 10
SCRIPTING THE ENVIRONMENT
If you're putting together an environment—whether it is a store, a school, or a rainforest—you need to think
about ev erything in that environment. What things will make it come alive? Previous chapters showed how to make
interesting characters and interactive objects. In this chapter you'll learn how to manage time, and how you can use
time to make realistic day-and-night effects, as well as seasonal things. You'll see scripts for wind, water, and weather.

Get Scripting Your World: The Official Guide to Second Life® Scripting now with the O’Reilly learning platform.

O’Reilly members experience books, live events, courses curated by job role, and more from O’Reilly and nearly 200 top publishers.