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SDL Game Development by Shaun Mitchell

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Summary

This chapter has been all about rendering images onto the screen. We have covered source and destination rectangles and animating a sprite sheet. We took what we learned and applied it to creating a reusable texture manager class, enabling us to easily load and draw images throughout our game. In the next chapter, we will cover using inheritance and polymorphism to create a base game object class and use it within our game framework.

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