Don’t be afraid of dirt; it makes things real. For a building to look real it should looked lived in. Try to think of what would make your creation special for others. It has to have the ‘WOW’ factor.
WITH CHOSEN FEW, JULIA HATHOR, AND ROBIN SOJOURNER
In Second Life, we all learn from those who have gone before us. I am deeply indebted to Chosen Few, Julia Hathor, and Robin Sojourner for sharing all their hard-won knowledge in this chapter.
A texture in SL defines to our eyes whether something is wood, metal, fire, water, cloth, or lace; it also defines something as soft, rough, porous, ...