Part 3. Constructing an application

Part 3 is aimed at getting your Sencha Touch knowledge up to the level of professionals, beginning with chapter 10.

In chapter 10 you’ll tackle advanced concepts like prototypal inheritance with JavaScript and the Sencha Touch class system. You’ll also have the opportunity to learn how the dependency injection system works. You’ll take that knowledge and create a custom list widget as well as a custom plug-in.

Chapter 11 is focused on creating applications. Here you’ll learn how to use Sencha Cmd to manage an application from start to finish. We’ll also walk you through the development of an application where you’ll get to experience complex theories like developing with the Sencha Touch application architecture ...

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