O'Reilly logo

SFML Game Development by Henrik Vogelius Hansson, Artur Moreira, Jan Haller

Stay ahead with the world's most comprehensive technology and business learning platform.

With Safari, you learn the way you learn best. Get unlimited access to videos, live online training, learning paths, books, tutorials, and more.

Start Free Trial

No credit card required

Chapter 9. Cranking Up the Bass – Music and Sound Effects

Since the beginning of video games, sound has been a central media in games. Many games can be recognized only by listening to them. In the last few years, game industries have chosen to neglect audio in favor of better graphics; yet audio takes a very important part in a wide range of games. Independent studios in particular often put a huge effort in making games unique in their art style, which includes audio, graphics, and story. If used appropriately, music themes and sounds can have a tremendous impact on the atmosphere conveyed by a game.

In this chapter, we are going to cover the technical background of embedding audio into a game, taking the opportunity to have a closer look at ...

With Safari, you learn the way you learn best. Get unlimited access to videos, live online training, learning paths, books, interactive tutorials, and more.

Start Free Trial

No credit card required