Chapter 4: Non-Physical Rendering
The last chapter ended with us applying some of the finishing touches to our materials, modeling, effects, lighting, camera, and design. But in 3D animation, and especially with EEVEE, that isn't enough to consider a piece of art "finished." As you know, we have to render! And rendering can sometimes be the trickiest part of the equation that is a scene. If you've worked with EEVEE before inside of Blender, you know how frustrating it can be to make EEVEE do what you want. There's so much to know and understand about how EEVEE works that when it comes to rendering, it can seem overwhelming. That's why we're starting with a non-physically rendered scene so that we can start to understand how to use some of the ...
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