Chapter 5: Setting Up an Environment with Geometry Nodes
In the last three chapters, we worked toward making a non-realistic render. We covered some material editing, lighting, camera work, and rendering to get the most out of EEVEE to make a cartoony house-in-a-cloud. Now, we're going to up the ante and make an outdoor environment using some premade grass and rocks, as well as looking at some advanced aspects of Blender, including Geometry Nodes, which will be covered in this chapter.
Blender hasn't always been the computer graphics powerhouse that it is now. Thanks to diligent work from many amazing developers, Blender users get to work with many new and interesting tools, as Blender is constantly updated and changed so that it is the very ...
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