Chapter 6: Screen Space Reflections – Adding Reflection to the Water

Now that we have some rocks and grass set up in the scene, I want to explore another element that often comes up when creating a realistic environment: water. Water can be very hard to get right, especially in EEVEE. Considering EEVEE only uses approximations of light and reflection, it can be really difficult to create a lake or ocean that really accurately reflects your surroundings. Also, because humans are deeply attuned to nature, it can be really easy to spot a fake environment if something is just not quite right. In this chapter, we're going to set up the water shader and then tune the settings of our render to get perfect results. A new concept that we haven't covered ...

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