Chapter 9. Text
Most applications you write will display or manipulate text at some point. Even many games have text input requirements for signup, registration, or to log a high score. Media players often have rolling commentary by other viewers and the ability to add to the social aspects of what you're watching. In short, working with text is important.
For as long as computers have been around and attached to video displays or teletypes, the display of text has been an important aspect of user interaction. Silverlight includes great support for displaying ...
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