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Simplifying Perspective

Book Description

Master the art of linear perspective.

If you’re an animator, illustrator, comic book artist, game artist or anything in between, you need to be able to create images that accurately and realistically show space, dimension and form. Simplifying Perspective is the one and only guide that thoughtfully and clearly breaks down the principles of perspective into something that’s easy to understand and use. With approachable lessons and clear visual step-by-step instruction, Robert Pastrana provides you with powerful techniques that help you turn a troubled drawing into a living, breathing, dimensional scene.

With Simplifying Perspective, you’ll never have to wade through dense, complex technical manuals again – this comprehensive guide to perspective is tailored specifically for artists who need to learn the ins and outs of one, two, and three-point perspective, measuring, shadows, reflections, and more. Simplifying Perspective presents complex drawing concepts in an easy-to-follow, approachable manner so you can finally learn the essentials of perspective without the anticipated frustration.

  • Provides clarity, depth, and a wealth of examples – this is your must-have guide to understanding and using linear perspective
  • Detailed visual instruction includes hundreds of color coded, step-by-step diagrams that allow you to easily follow the technical process of each construction
  • Comprehensive companion website includes additional resources on perspective with a range of work to help further your skills

Table of Contents

  1. Cover
  2. Half Title
  3. Title
  4. Copyright
  5. Contents
  6. Acknowledgments
  7. Introduction
    1. The Approach of This Book
    2. Who This Book Is For
    3. Some Advice
  8. Chapter 1 – Before We Start
    1. What Perspective Can and Can’t Do for You
    2. The Creative Process – Getting from A to Z
    3. Getting the Most out of Perspective
    4. Approaching Your Work
    5. Materials
  9. Chapter 2 – Creating Space
    1. Create Space Any Way You Can
  10. Chapter 3 – Setting It All Up
    1. The Three Rules of Perspective
    2. How Perspective Works
    3. The Vocabulary of Perspective
    4. Seeing It All Together
  11. Chapter 4 – The Cone of Vision
    1. How We See
    2. The Cone of Vision
    3. Finding the Cone of Vision Based on Your Image Area
  12. Chapter 5 – The Setup in Action
    1. More Vocabulary
    2. Setting Up Your Forms
    3. Drawing in Perspective
    4. Before You Begin
    5. About the Diagrams
    6. Drawing a Cube in One-Point Perspective
    7. Drawing a Cube in Two-Point Perspective
  13. Chapter 6 – Constructing the Basic Forms
    1. Drawing in Three Dimensions
    2. Before the Basic Forms – The Anatomy of a Square
    3. The Basic Forms
  14. Chapter 7 – Using Grids
    1. Three Ways to Use a Grid
  15. Chapter 8 – Measuring in Perspective
    1. Perspective Is Made for Measuring
    2. All We Need Is a Horizon Line
    3. Using Scale for Faraway Vanishing Points
    4. Transferring Scale in Space
    5. Dividing in Perspective
    6. Transferring Height Anywhere
    7. Transferring Horizontal Scale
    8. Using the Measuring System to Transfer Scale
  16. Chapter 9 – Circles and Ellipses
    1. The Hardest Line Is a Well-Drawn Curve
    2. Understanding Ellipses
    3. Defining a Circle in Perspective
    4. How to Draw an Ellipse
    5. Horizontal Plane Ellipses
    6. Vertical Plane Ellipses
    7. Vertical Ellipses Can’t Keep a Secret
    8. Plotting Ellipses – Give Me Points!
    9. Dividing a Circle in Perspective
  17. Chapter 10 – Mastering Slopes
    1. Creating Inclined Planes Using the Basic Forms
    2. Inclined Planes from a Vertical Vanishing Line
    3. Buildings on a Hill
    4. Intersecting Slopes
  18. Chapter 11 – Indicating Reflections
    1. Seeing What the Mirror Sees
    2. Seeing beyond the Reflective Surface
    3. Two Kinds of Reflections
  19. Chapter 12 – Casting Shadows
    1. Shadow Setup Basics
    2. Thinking about Light
    3. The Four Shadow Types in Perspective
    4. Drawing the Four Shadow Types
    5. Shadow Cutouts and Floating Objects
    6. Shadows on Vertical Planes
    7. Shadows of Sloping Objects
    8. Cylinders and Spheres Cast Shadows Too
  20. Chapter 13 – Three-Point Perspective
    1. The Mechanics of Three-Point Perspective
    2. Creating the Three-Point Setup
    3. Setting Up the Measuring System
    4. Setting Up a Grid in Three-Point Perspective
  21. In Closing
  22. Index