Chapter 5. Applying Textures and Materials for Photo-Real Rendering

This chapter is mostly concerned with applying materials and textures for photo-real rendering with Kerkythea or other rendering software, or for output directly from SketchUp. If you're aiming for artistic styles such as pencil or watercolor, it is often better to use an untextured model, so skip this chapter for now and go to Chapter 6, Entourage the SketchUp Way.

We're now going to work through the various texturing processes together. Texturing is a simple process of applying the techniques mentioned in this chapter (and what you've learned already), piece by piece to your scene. You'll set up great looking textures one by one until your whole scene looks like the real thing. ...

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