6 ACCESSOR METHODS
DESCRIPTION
The Accessor Methods pattern is one of the most commonly used patterns in the area of object-oriented programming. In fact, this pattern has been used in most of the examples discussed in this book for different patterns. In general, the values of different instance variables of an object, at a given point of time, constitute its state. The state of an object can be grouped into two categories — public and private. The public state of an object is available to different client objects to access, whereas the private state of an object is meant to be used internally by the object itself and not to be accessed by other objects.
Consider the class representation of a customer in Figure 6.1.
The instance variable ID ...
Get Software Architecture Design Patterns in Java now with the O’Reilly learning platform.
O’Reilly members experience books, live events, courses curated by job role, and more from O’Reilly and nearly 200 top publishers.