Book description
First published in 2007. Routledge is an imprint of Taylor & Francis, an informa company.Table of contents
- Front Cover
- Half Title
- Title Page
- Copyright
- Contents
- INTRODUCTION
- ACKNOWLEDGMENTS AND DEDICATION
-
Part One: Understanding the Principles
- 1 Sound Reproduction
- 2 Preserving the Art
- 3 Sound in Rooms—Matters of Perspective
- 4 Sound Fields in Rooms
- 5 The Many Effects of Reflections
- 6 Reflections, Images, and the Precedence Effect
- 7 Impressions of Space
- 8 Imaging and Spatial Effects in Sound Reproduction
- 9 The Effects of Reflections on Sound Quality/Timbre
-
10 Reflections and Speech Intelligibility
- 10.1 Disturbance of Speech by a Single Reflection
- 10.2 The Effect of a Single Reflection on Intelligibility
- 10.3 Multiple Reflections, Noise, and Speech Intelligibility
- 10.4 The Effects of “Other” Sounds—Signal-to-Noise Ratio
- 10.5 Listening Difficulty—A New and Relevant Measure
- 10.6 A Real Center Loudspeaker Versus a Phantom Center
- 10.7 A Portable Speech-Reproduction Test
- 11 Adaptation
- 12 Adjacent-Boundary and Loudspeaker Mounting Effects
-
13 Making (Bass) Waves—Below the Transition Frequency
- 13.1 The Basics of Resonances
- 13.2 The Basics: Room Modes and Standing Waves
-
13.3 Delivering Good Bass in Small Rooms
- 13.3.1 Reducing the Energy in Room Modes
- 13.3.2 Controlling the Energy Delivered from Loudspeakers to Room Modes
- 13.3.3 Step One: General Recommendations for Rectangular Rooms
- 13.3.4 Step Two: Digging Deeper for Clarification
- 13.3.5 Step Three: Optimizing Room Dimensions for Various Subwoofer Configurations
- 13.3.6 Step Four: Electronically Managing the Sound Field
- 13.3.7 Getting Good Bass in Small Rooms
- 13.3.8 Stereo Bass: Little Ado about Even Less
- 13.4 Looking at Time and Frequency Domains
- 13.5 Time and Frequency Domain-Measurement Resolution
- 14 Summary of Part One: Looking for a Way Forward
-
Part Two: Designing Listening Experiences
-
15 Multichannel Options for Music and Movies
- 15.1 A Few Definitions
- 15.2 The Birth of Multichannel Audio
- 15.3 Stereo—An Important Beginning
- 15.4 Quadraphonics—Stereo Times Two
- 15.5 Multichannel Audio—Cinema to the Rescue!
- 15.6 Multichannel Audio Comes Home
- 15.7 Multichannel Audio—The Ambisonics Alternative
- 15.8 Upmixer Manipulations: Creative and Entrepreneurial Instincts at Work
- 15.9 Multichannel Audio Goes Digital and Discrete
- 15.10 Finding the Optimum Channel/Loudspeaker Arrangement
- 15.11 Recommendations
- 15.12 Assigning the Channels and the Center-Rear Option
- 16 Putting Theory Into Practice: Designing a Listening Experience
-
17 Loudspeakers I: Subjective Evaluations
- 17.1 The Genesis of a Life’s Work
- 17.2 Subjective Measurements of Loudspeakers—Turning Opinion Into Fact
- 17.3 Controlling the Experimental Variables
- 17.4 Hearing Performance in Listening Tests
- 17.5 Bias from Nonauditory Factors
- 17.6 Subjective Evaluations of Direction and Space—And More
- 17.7 Creating a Listening Environment for Loudspeaker Evaluations
-
18 Loudspeakers II: Objective Evaluations
- 18.1 Two Simple Source Configurations
-
18.2 Measuring the Essential Properties of Loudspeakers
- 18.2.1 What Do We Need to Know?
- 18.2.2 Improved Data Gathering and Processing
- 18.2.3 Interpreting the Data: Exercises in Detection
- 18.2.4 The Relationship Between Anechoic Data and Room Curves
- 18.2.5 Sound-Absorbing Materials and Sound-Scattering Devices
- 18.2.6 The “X” Curve—The Standard of the Motion Picture Industry
- 18.2.7 Trouble in Paradise—The Pros Must Set an Example
- 18.3 Comparing the Subjective and Objective Domains
- 18.4 The Real World of Consumer Loudspeakers
- 18.5 Examples of Professional Monitor Loudspeakers
- 18.6 Other Measurements: Meaningful and Mysterious
-
19 Psychoacoustics—Explaining What We Measure and Hear
-
19.1 Loudness and the Basics of Hearing
- 19.1.1 Equal-Loudness Contours and Loudness Compensation
- 19.1.2 Equal-Loudness Contours and Deteriorated Hearing
- 19.1.3 Loudness as a Function of Angle
- 19.1.4 Basic Masking and the Auditory Reflex
- 19.1.5 Criteria for Evaluating Background Noises
- 19.1.6 The Boundaries of What We Can Hear
- 19.1.7 The Benefits of High-Resolution Audio
- 19.2 Hearing Tilts, Peaks, Dips, Bumps, and Wiggles
- 19.3 Nonlinear Distortion
- 19.4 Power Compression
-
19.1 Loudness and the Basics of Hearing
- 20 Closing the Loop: Predicting Listener Preferences from Measurements
- 21 Acoustical Materials and Devices
- 22 Designing Listening Experiences
-
15 Multichannel Options for Music and Movies
- REFERENCES
- INDEX
Product information
- Title: Sound Reproduction
- Author(s):
- Release date: October 2009
- Publisher(s): Focal Press
- ISBN: 9781136124617
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