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Sparrow iOS Game Framework Beginner's Guide by Johannes Stein

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Chapter 4. The Basics of Our Game

In the previous chapter, we learned about assets and how to implement our own asset management system which loads the assets from the application bundle and caches them. We used the asset management setup to load our first image. We covered how to group display objects into scenes and wrote a scene director that manages our scenes. In this chapter, we will begin setting up our game. We will learn about what to consider when targeting different devices, and we will take the first step in setting up our game. This includes creating the scenes we need and displaying static images on the screen.

Taking care of cross-device compatibility

When developing an iOS game, we need to know which device to target. Besides the ...

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