Chapter 17. Working with the Library

Introducing the Library, Symbols, and Instances

Most graphics applications—including Macromedia’s most popular products such as Dreamweaver, Flash, Director, Freehand, and Authorware—have libraries, and with good reason. They enable developers to store, share, and reuse assets. They also make it possible to use certain kinds of dynamic content, such as automatic animations (called tweens) and interactivity.

The Fireworks library is no exception to this trend. ...

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