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Starling Game Development Essentials by Juwal Bose

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Summary

In this chapter, we created an isometric-level designer application with which we can create our level visually and interactively. We explored how to load files recursively and how to use the new stage grab feature of Starling. We used Feathers UI for our UI components and created Shapes using the Starling graphics extension.

You found out how we need to alter the registration points of each tile and store them in a dictionary to be exported along with the level data as a plain text file. This application can be considered as a base to expand on adding more features and eventually creating your own custom full-fledged level designer. I would suggest you to add the ability to load a level data and edit it. Moving forward, we will get started ...

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