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Starling Game Development Essentials by Juwal Bose

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Chapter 5. Boom Boom, Explosions!

We now have a minimal version of our engine which can be used as a base to create our final game. The core game mechanics of the game will be fleshed out in the next chapter, and we will focus on the particle effects in this chapter.

Special effects bring the much needed eye candy to the game. It adds polish to the game and makes the experience all the more rich. There is a certain balance that needs to be maintained while adding the effects, as almost all of the elements in a game can be enhanced with the help of these effects. We can add particle effects to the very basic action of pressing a button, the awarding of a bonus, life loss, picking up items, level up, and the list is endless. If overdone, it will ...

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