In this chapter, we added special effects to the Starling game scene. We learned about the frame-based particle effects which are basically a Starling
MovieClip. I also shared tools with which you can create frames with effects. I introduced you to the Starling Particle Extension, which is used to create dynamic explosions comprising of multiple particle systems including a flame and smoke.
The next chapter is the most important part of this book where everything comes together to form the complete game. We use everything that we have learned so far to make this happen. The code and the packaging will get refactored to make everything much more well organized.