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Starling Game Development Essentials by Juwal Bose

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Summary

In this chapter we learned about all the complicated logic that happens within our game. I explained about AiManager, which single handedly manages the whole AI logic and much more. We then explored the cross-platform deployment of the same code base by creating a new ActionScript mobile project. The main takeaway from the chapter would be how to support multiple screen sizes for our game without breaking our logic or changing much of our code.

I have explained to you the tips and tricks employed to make our game work in the same way across all screens and devices. We explored a simple ANE integration for some monetization using AdMob ANE. Finally, we found out how we can publish our game to the Apple App Store as well as to the Google ...

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