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Starling Game Development Essentials by Juwal Bose

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About the Reviewers

Daniel Sperl is a longtime game developer and has created numerous casual games in ActionScript, C#, and Objective-C. Unsatisfied with the existing 2D frameworks of the time, he created the Sparrow Framework for iOS, mimicking the tried and tested Flash API in Objective-C. Ironically, Adobe was looking for exactly such a framework for Flash when they introduced Stage3D in 2011, and so the Starling Framework was born. In 2012, he cofounded the company Gamua to be able to work full-time on his frameworks.

When he is not developing Starling or giving support in the forum, Daniel loves to play the latest Zelda or Super Mario title with his wife, or ride his bike along the countryside of Austria. Yes, he loves birds just like his ...

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