April 2015
Beginner to intermediate
206 pages
3h 46m
English
In this chapter, we will begin using Stencyl's signature visual programming interface to create logic and interaction in our game. We will create this logic using a WYSIWYG (What You See Is What You Get) block-snapping interface. By the end of this chapter, you will have the Player Character whizzing down the screen in pursuit of a zigzagging air balloon! Some of the things we will learn to do in this chapter are as follows:
One of the great things ...